DLSS Vs AMD’s FSR Compared In Same Game Yield Some Interesting Graphical Results


One of the big questions to surface since the arrival of AMD’s FidelityFX Super Resolution is, what’s better – DLSS or FSR?

Until now, we haven’t been able to complete a comprehensive side-by-side comparison of the two as no games offered support for both. However, Marvel’s Avengers and Necromunda: Hired Gun have both recently been added to the FSR list – giving benchmarkers like Bang4BuckPC Gamer the opportunity to show us the true difference between the two technologies.

As you’ll shortly see, the difference between the two technologies – in these bespoke titles – seems to lean in the favour of DLSS 2.2 (offering a greater graphical experience with similar levels of performance).

AMD FSR Vs NVIDIA DLSS: A First Look

Alongside the YouTube influencer Bang4BuckPC Gamer, other sources have also taken the time to compare the two techs side by side. In all accounts, AMD’s FSR seems to come out second best, showcasing a worse graphical experience when comparing the two. Surprisingly, when you compare the two images from DLSS and native, DLSS often comes out of top thanks to sharper aliasing.

NVIDIA DLSS vs AMD FSR 2 1480x623 1

The image above is taken from 4r7hur @KanaSaber and clearly showcases the differences between native 4k, FSR Quality 4K, and DLSS Quality 4K. As you can see from the image, finer details found in the hair are considerably worse when using FSR Quality 4K. That said, and as 4r7hur states, this isn’t using FSR’s highest quality mode (Ultra Quality FSR). Utilizing these specifications, however, yielded the most similar figures in terms of framerate performance. AMD’s Ultra Quality FSR mode would likely offer up different results but with degrading returns in performance.

NVIDIA DLSS vs AMD FSR 3 1480x757 1

Taking a look at another screenshot, similar results apply. The resulting graphics from the bridge support beams aren’t nearly as visible in either native or FSR quality modes. Many of the other areas within the scene look fairly identical across all three modes, however, certain detailing that utilizes aliasing is noticeably better for DLSS 2.2.

As many know, AMD also offers users the ability to alter the source code of FSR thanks to them publicly releasing the coding. This seems to be one fairly radical strategy in order to try and gain some of the competition markets – we’ll see how that pans out.

More To Come From Both DLSS And FSR

Ultimately, at this early stage, it’s still quite difficult to put a definitive label on which is better out of DLSS and FSR. There are simply too many unknowns at present. However, with DLSS seemingly offering a better visual experience and greater framerates when compared to both FSR and native, it’s hard to see past DLSS at this very early stage.

Bang4buckPC Gamer uploaded a short video outlining the differences that can be seen when comparing DLSS and FSR in Necromunda: Hired Gun. Unlike the original findings, the following video clearly shows that both images offer an incredibly close visual experience – with many features being completely indistinguishable.





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